![]() I think if the first Darkest Dungeon is about going deeper and understanding how much worse things can get at each step, this game is about clawing up out of it. Is that where you're headed?ĬB: I think we have a rich tradition of table flipping. And lastly all edits should be made from a single mod script for easy management.Often we see sequels deliberately kind of flip the table on players' expectations, on habits they've developed, and certainly Darkest Dungeon is not a game where players are often allowed to get comfortable. ![]() And it should be possible to tie edits to certain conditions - increase a value only if it doesn't exceed a certain maximum e.g. It should not only be possible to overwrite values, but also to increase, decrease or remove them. It should be able to change only very specific values in a file instead of overwriting the whole thing. Such a tool should be able to perform surgical edits. ![]() If there's interest I could try to turn it into a general purpose modding tool. There's a very specific reason why I'm asking this too: This morning I wrote a little script that can parse and format *.darkest and *.json files. Apart from constant updates by the developers, you probably also have to deal with conflicts between various mods. That's a tad annoying but it's probably nothing compared to the problems you guys who create actual mods have to deal with. I haven't created a mod myself but I made a few changes to one of the scripts and the latest update overwrote them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |